| Pages: [1] 2 3 |
1. Cap calculations (again) - in Ships and Modules [original thread]
I know what you mean... but i like to be able to do different setups on paper when supposed to be working, lol...
- by Alaria Wildman - at 2006.03.08 00:06:00
|
2. Cap calculations (again) - in Ships and Modules [original thread]
yes, mwd, and yes sorry did have that when i played... oh well, getting there :)
- by Alaria Wildman - at 2006.03.08 00:05:00
|
3. Cap calculations (again) - in Ships and Modules [original thread]
lmao, was the -10% cap penalty of my afterburner... didn't have that when i played.. all works fine now, thankyou!!!!!
- by Alaria Wildman - at 2006.03.08 00:03:00
|
4. Cap calculations (again) - in Ships and Modules [original thread]
Urgh... think my head is going to explode... if total cap capacity (assuming i am using no cap batteries or mods that increase cap capcity by a %) = (original cap capacity)*(1+(skill level*.05)), then why, on my thorax, with its original cap capac...
- by Alaria Wildman - at 2006.03.07 23:57:00
|
5. Cap calculations (again) - in Ships and Modules [original thread]
Thorax with 1x cap recharge 1, 3x cap relay 1, and eng mang skill at 5 and eng sys op at 5: OK, got this far... 2.45*[(1100+(0*(0)))*((1+5)*0.5)*(1+0)^(Irrelevant because 0)]/[(393)*((1-5)*0.5)*(1-.... i get stuck there because i have 1x cap rech...
- by Alaria Wildman - at 2006.03.07 23:42:00
|
6. Cap calculations (again) - in Ships and Modules [original thread]
Ah ok... will calculate for my current (crappy) thorax setup (for test reasons) and post my calcs soon to see if worked out right... thankyou very much dude.
- by Alaria Wildman - at 2006.03.07 23:30:00
|
7. Cap calculations (again) - in Ships and Modules [original thread]
God damn i wish i could remeber this **** from before... spent ages learning it then
- by Alaria Wildman - at 2006.03.07 23:23:00
|
8. Cap calculations (again) - in Ships and Modules [original thread]
wow, fast reply, thnx :)
- by Alaria Wildman - at 2006.03.07 23:21:00
|
9. Cap calculations (again) - in Ships and Modules [original thread]
And actually, what is multiplacative bonus? understand cap recharge bonus, but forget what multiplicative bonus is... example of mod would be great
- by Alaria Wildman - at 2006.03.07 23:21:00
|
10. Cap calculations (again) - in Ships and Modules [original thread]
sry, remind me which are the relavent skillz for cap total and recharge time... as i say, been a long time :)
- by Alaria Wildman - at 2006.03.07 23:18:00
|
11. Cap calculations (again) - in Ships and Modules [original thread]
ah yes of course... forgot all that 1+ stuff, lol. still appreciate more replies if anyone is interested, but that has helped remind me a lot.
- by Alaria Wildman - at 2006.03.07 23:17:00
|
12. Cap calculations (again) - in Ships and Modules [original thread]
Really want to get an up to date cap calc thread goign here, used to have one stickied that was very helpful to me, but, as i say, worried out of date :)
- by Alaria Wildman - at 2006.03.07 23:11:00
|
13. Cap calculations (again) - in Ships and Modules [original thread]
Ok, sorry this is basic stuff, but have been away for 7 months and things seem to have changed (perhaps). Could someone please refresh my mem on cap calculation. The way i (think) i used to work it out was (total cap/cap recharge time)*2.3[ie. cap...
- by Alaria Wildman - at 2006.03.07 23:08:00
|
14. Freighter screenshots here, wow makes a Battleship look small - in Ships and Modules [original thread]
I actually like the matar one.. very borg :)
- by Alaria Wildman - at 2005.03.31 20:25:00
|
15. stacking penalty explained - in Ships and Modules [original thread]
Edited by: Alaria Wildman on 31/03/2005 20:20:02 Yes, you are right, absolutely All depends on circumstance I guess.. recently I have spent much time out hunting big sansha rats in 0.0, and this has probably coloured my experience.. when you...
- by Alaria Wildman - at 2005.03.31 20:18:00
|
16. stacking penalty explained - in Ships and Modules [original thread]
Edited by: Alaria Wildman on 31/03/2005 18:37:54 genereally, this post has been excellent :) thnx! would disagree about stacking hards being less worth it on higher natural resists tho.. although the resist number will go up by much less if yo...
- by Alaria Wildman - at 2005.03.31 18:36:00
|
17. stacking penalty explained - in Ships and Modules [original thread]
These boost shield boosting, the standard ones by 30%.. assume the stacking would be similar to the "postive" dmg bonuses you talked about at the top of your post
- by Alaria Wildman - at 2005.03.31 18:30:00
|
18. stacking penalty explained - in Ships and Modules [original thread]
I wasn't talking about resistance increasing mods dude, was taliking about shield boost amplifiers ..
- by Alaria Wildman - at 2005.03.31 18:27:00
|
19. stacking penalty explained - in Ships and Modules [original thread]
question: is this the correct stacking equation for 3 shield boost amplifiers: (1.3*1.3*1.3)^(1/3^0.25)? I come out with a 81% bonus.. meaning each is giving a 27% bonus rather than a 30%.. deosn't seem much of a penalty.. please confirm i have wo...
- by Alaria Wildman - at 2005.03.31 18:21:00
|
20. stacking penalty explained - in Ships and Modules [original thread]
Beanz.. look here for hardener stacking a little more clearly.. in your case, pay particualr attention to the formula of how to apply the stacked hardening % after calculating it. Linkage
- by Alaria Wildman - at 2005.03.31 18:16:00
|
| Pages: [1] 2 3 |
| First page | Previous page | Next page | Last page |